As you may have already seen, the first impressions of The Legend of Zelda: Tears of the Kingdom are officially live. Nintendo has already shown off several select scenes from the game, but one thing that hasn’t been confirmed yet is the sequel’s performance and resolution.
Fortunately, it looks like the previews were able to get an idea of how the new entry works with live footage. Highlighted by Nintendo World ReportThis build of the Tears of the Kingdom ran 30fps With the resolution of 1600 x 900 (900p) Inside Chopped method. It’s also noted how the game runs “consistently” at this frame rate in most cases, but there were drops during more heated moments.
In our hands-on Nintendo Life, our senior video producer Alex Olney had similar comments – the performance was mostly “solid” but there were moments where it succeeded:
Alex: “For the most part performance was pretty solid, but we did notice a few instances where frame rate took a noticeable hit when using Ultrahunt. It didn’t break the game or spoil our enjoyment, but it was nice to see. Such wrinkles were ironed out.”
In case you were wondering, the original game also ran 30fps (at least after several updates that improved some sections of the game), and maintains the same resolution as the new game in docked mode.
The resolution of handheld mode in Tears of the Kingdom is expected to be the same as Breath of the Wild – running at the target frame rate. 30fps with a dynamic resolution 720pBut this is not confirmed at this stage.
Remember, this is all based on the preview, so the game’s performance and resolution may not necessarily reflect the final version. Game performance may improve over time with updates. Stay tuned for more details on the game’s performance and resolution when it’s released to the public on May 12.